Not many forums have that rule, but it can be confusing if you don't know it.
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Onisuzume |
Re: Differences between the Successors - Philosophical | #21 | ||
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It means that you have to add some extra words.
Not many forums have that rule, but it can be confusing if you don't know it. Fatum est eternus. Omnis animus quirito pro salus. Ibi est haud salus sine dolor.
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lhavoc |
Angeles of Absolution | #22 | ||
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I agree with Grand Master Belial on making the AoA more of a Mechanized Chapter. Here is an idea that came to me and I would like to hear what you all think:
According to GM Belial, the AoA progress through the Orders (Companies) by virtue of experience and merit. It also says there are no reserve Orders like a Codex Chapter. So, how about this, the 10th Order is Scouts just like as described above. The next pregression in the would be to the 8th and 9th Orders which would be fast-attack based like the Ravenwing, then would come the the 6th and 7th Orders, which would look like a standard Codex mix. Then the 4th and 5th which would be Tactical and Devestator squad mix. 3rd would become an all Devestator Order with the 1st and 2nd Orders as all Terminator. Throw in a large Dreadnought contingent and this would make the the AoA the heavy assault/siege breaker Chapter the the Imperial Fists were reputed to have been before the Heresy, as well as being the anvil to the hammer of the other Unforgiven Chapters. I also like the idea of this huge mass of Terminators and Dreadnoughts thundering across the battlefield in an unstoppable mass |
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Grand Master Belial |
Re: Angeles of Absolution | #23 | ||
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Interesting idea. Though I don't think two Orders can have Terminator Armor. Though making the 2nd Order a Jack of all Trades in Power Armor might be a good alternative.
I am reviewing the same topic on B&C and just realized that they are different. AoA have kept the Orders but is now Tactically flexible like the DA. AoR still remain the seige breakers. I think the story of the Lion and the Wolf would do well as pre-AoR fluff that led to their creation. AoV have taken on the Mechanized aspect with being a more maneuver based army. |
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lhavoc |
Siege Breaking | #24 | ||
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In the previous description of the AoR, they are listed as having the same organization as a standard DA Chapter. This does not really fit in with a role as siege breaking troops. That usually requires heavy weapons (Terminators, Dreadnoughts), fire support (Artillery, Devestator squads) and specialized Engineering equipment (Vindicators?) the AoA organization, with it emphasis on heavy weapons is more like what the AoR should be organizationwise, if the AoR are destined to fulfill this role. The disadvantage is that it makes them slow, but anything that gets in range is pulverized.
Going back the the Angels of Absolution, If you use this heavy organization with the fact that they are fleet-based, could they become sort of a fire brigade for the other Chapters? If another Chapter runs into something that it can't handle, up come the AoA heavies! with Drop Pods, Dreadnoughts and Terminator Deep Attack they could drop behind enemy lines and become an anvil for the enemy to beat itself to death against |
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lhavoc |
Angels of Absolution Scouts | #25 | ||
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The use of the AoA in the "fire brigade" role could also play into what is said about the AoA scouts. (i.e. that they are larger and have a liking for close combat) This role would be as pathfinders for the Chapter. Drop them in to recon the landing zone/clear for the drop of the rest of the Chapter. Then they would become Tank-busting teams to soften up the enemy before they get hit by the rest of the "anvil".
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Grand Master Belial |
Re: Angels of Absolution Scouts | #26 | ||
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I am liking your ideas with the AoA. They wouldn't actually take the field as a Company but as squads from different Orders combining to get the job done.
The AoR getting a Specialized Company is also interesting. Though here are some points of contention. 1) The vehicles are a part of the Armoury and as such don't count toward the 10 Companies. They are a seperate entity, but one that might be larger than the rest of the Unforgiven with a higher number of Techmarines. 2) I still need them to be able to pursue the Fallen. Though with the new Codex, this could be changed as all squads are being led by Veteran Sergeants. |
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lhavoc |
Re: Angels of Absolution Scouts | #27 | ||
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These roles are not mutually exclusive. Just like US "Pathfinder" units. the AoA scouts could be dropped onto a target/world, conduct recon (Hunt the Fallen) and when they were located, conduct the drop site clearance for the rest of the force (either a small Snatch n' Grab force or a large Strike Force). Also, would they have an intelligence element to conduct long term surveillance/infiltration to look for hidden cults, corruption by Fallen agents, etc.? The Veterans would not be useful by themselves in this role as a Space Marine sort of stands out in a crowd
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Grand Master Belial |
Re: Angels of Absolution Scouts | #28 | ||
Quote: You'll need to refresh my memory on the roles. For some reason, I'm drawing a blank. Quote: It is believed that there are a number of Chapter serfs that assist in the Intelligence aspect as well as the Librarians sifting through the communications sent via Astropath. This would make up the Intelligence elements for the most part. That is not to say that the younger recruits are not involved as you mentioned. that is also a possibility. Then you could have ship sensory augurs and human intel. Scouts would also stand out as they would be 8' tall but without the armor. |
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lhavoc |
Re: Angels of Absolution Scouts | #29 | ||
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In the B&C Forum, I mentioned that the AoA scouts would act as "Pathfinders" where they would drop into a zone ahead of the Chapter, recon and prepare the landing site and then use Sniper rifles and Tank Hunter teams to take out key leaders and vehicles ahead of the main force as the enemy came up to attack them. You're reply stated that the primary role of the scouts was to hunt the Fallen, so this is basically part of the same role. I agree that the scouts would not be much good in an infiltration of corrupt organizations role, but your statement about the scouts role seemed to indicate that the hunt for the Fallen was the only role that the scouts had.
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Grand Master Belial |
Re: Angels of Absolution Scouts | #30 | ||
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Grand Master Belial |
Re: Angels of Absolution Scouts | #31 | ||
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After looking through the Successors on the Fortress website and with three new GW Successors of the Dark Angels I am sensing a new Competition idea coming on.
A mini comp and/or background comp. Perhaps start it when the Upgrade sprues become available. Can I get a Yay or Nay via PM? Yay - 3 Nay - 0 Ideas - Chapter Banner (Model or Computer) - Chapter Fluff as above or as in the prior Fortress competition - A squad or character (Vet Sergeants and above) in the Chapter's colors. Multiple entries allowed for those Chapters that have different schemes for their 1st & 2nd Companies. - Background would be the main judging criteria. |
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Grand Master Belial |
Re: Angels of Absolution Scouts | #32 | ||
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lhavoc |
Re: Angels of Absolution Scouts | #33 | ||
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I definately vote yea! I'll get started on my Aoa banners right now
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Grand Master Belial |
#34 | |||
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Adding some Special Chapters that weren't in the Codex.
Shadow Guard - If I give you the text which is basically what is written on the first post, do you need pictures since I'm using the B&C Marine Painters? I've got several on my Photobucket account of variants. |
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The Shadow Guard |
#35 | |||
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The spacemarine painter would do nicely in place of painted miniatures...
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Grand Master Belial |
#36 | |||
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I've gotten an idea from the SM Rumors of a specialty squad for some of the Successors.
For the AoR, I thought of a Reclaimer Squad. A 10 man squad. 5 are Devastators and 5 are armed with Thunder Hammer/Power Fists and Storm Shields. They work in pairs, the Shield marine protects with the shield and uses their hammer/fist to destroy barriers/doors while the Devastator pounded the defenses while far away and provides covering fire from any defenders. For AoV, allow standard bolter marines to swap the bolter for chainsword and bolt pistol. Far more of an assault characteristic but with limitations. For the DoC and Cons, 5 man Veteran Teams as Troops. DoC would be character hunters for Fallen Data. Other ideas was an Apocalypse Datafax for a FW Tempest Squadron, Typhoon Squadron and Razorback Detachment |
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